Enough for players to have an idea how they're doing relative to everyone else without the need for a full competitive league table. Whilst adding a full league table to the game could be a big job, a compromise would be to just have two stats available to players - your layout is better than x% of players in your world and layout is better than y% of players in your era. This city layout ranking table would sit alongside the existing tables of player and guild points and - on desktop - medal count. Good in the sense of connecting to as many buildings as possible supported by the minimum amount of road. ![]() I take your point Ivan that this might not be priority number 1 though it's more substantive than many of the ideas here, which are often small tweaks about whether dialogs are needed and the like. 1 What The game could rank players based on how good their city layout is. ![]() To illustrate here's one of my cities - 5 GBs attached directly to the townhall using only 2 road segments (in a city where all GBs and most TFs are reached by just one road square) But, done well, you get more built area for less road, potentially scoring higher in the layout league. Doing a good layout with such buildings is harder so you really have to work at it. I think the concern that those with novel shaped GBs and specials will be at a disadvantage is wrong.
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